On the Xbox's side, you're not losing anything, most games will run at 60fps anyways and you'll just benefit from lower input lag. VRR will make games with fps drops feel smoother. There are a few games which lock its resolution and performance based on your system settings, like Grid Legends and COD, but most games have manual toggles. In theory at least, moving the same code to PS5 and Xbox Series X should deliver a foregone conclusion then: with a 2x increase in GPU performance minimum, both should lock to 4K at 60fps with
Battlefield 2042's huge maps can have up to 128 players on PS5 and Xbox Series X. (Picture: EA) Sony's PlayStation 5 supports 120 FPS natively, with the "Performance" mode enabled, but in order to run games at 120 FPS, developers need to opt-in for their games to support 120 FPS on the next-gen consoles. The same goes for the Xbox Series X
Tales of Arise supports 4K and 60 FPS on the Xbox Series X, ensuring this version delivers an optimized experience when it comes to the game's fast-paced battle system. Although the JRPG is Stadia: 1080p/60 fps or 4K/60 fps* *Note: 4K is upscaled using dynamic resolution. Both the Xbox Series X and PS5 will be able to handle Resident Evil Village at 4K/60 FPS, which is great to see.
I can confirm 1440p in 120HZ with VRR. (At least those are the stats the display lists, not sure if really solid 120fps.) No mods installed. Special Edition with free patch from today. FPS Boost off. Series X. Monitor is native 1440p. Edit: After testing out, the game runs better with the Xbox Series X set to 4K UHD, 60HZ.
In summary, the issue really boils down to the Series S not being made for 4K gaming. Many PS4 Pro and One X titles run games at 60 FPS/4K (through dynamic scaling, and many games don’t run at constant 60fps). The Series S graphics chip while being more powerful and capable than the One X chip, struggles with 4K resolution.
Unfortunately, it doesn't look like you can run the Xbox Series X (or S I'm presuming) with the combination of 1440p+120fps+HDR. If you try running a game (I tested Ori and the Will of the Wisps for example), it says 120fps not detected and automatically changed the resolution to 4K/2160p at 60fps. I decided to disable 4K from the Xbox settings
The Xbox Series X CPU is far faster than the Xbox One CPU and much more efficient. The reason more games on the Xbox One X didn't run at 60fps at high resolutions was because of the weak jaguar CPU. There is no logical reason for the Xbox Series X to run at anything besides 4k and 60fps. Also every game on the Xbox Series X won't use ray tracing.
SnSJACKZ July 26, 2021, 12:46am 1. With the Series X running at 4K 30+ fps and the Series S running at 1080p 30+fps can we get an option on the Series X for 120fps or at least a stable 60fps. Where you lower resolution to like 1080p so it’s similar to the Series S resolution but makes flight and landing a lot more smooth! The resolution of your TV doesn't matter, if the game is designed to run at 4K it will render at 4K, then the Xbox will do the conversion to 1080P. It like having a 4X supersampling anti aliasing. The "risk" is that if your TV max resolution is 4K then it might do some ugly upscaling of the 1080p signal coming out of Series X. Oct 17, 2022 at 10:30 AM PDT 2 min read. Here's our very cheeky guide on how you can get 60fps in Gotham Knights on consoles – on your PS5 and your Xbox Series X. Here's how: you can't. WB Games You can check out their full analysis below, provided you have around 15 minutes to spare. Call of Duty Warzone 2.0 is designed around 60fps play, with both the Xbox Series X and PS5 offering rock
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An update for the Xbox One X enabled 4K in the 2015-era title, but only at 30 frames per second. The company took advantage of FPS Boost on Xbox Series X and S to deliver 60FPS gameplay last

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